-9209516940303215974

Coords: -268, 1381

Found an ATM 3 (All the Mods 3) seed with surface-level lava, water, 2 nearby Astral Sorcery temples, a Roots circle and a large cavern full of resources all within a 3x3 chunk radius

A list of all my end-game TiC (Tinker's Construct) stuff for you!

Hello r/feedthebeast! If I had to pick a mod to say that it's my best mod, I'll choose TiC with no doubts. I used it a lot and I wanted to share my experience in it with you, so here's a list of my TiC stuff!

  • Hammer - My hammer is made to tunnel at Y=10-ish to get a metric shitload of ores and kinda infinite stone/marble/whatever you need. I decided to build it to have a LOT of durability and an easy way to repair!

    • Destroyer of Worlds MkVI (had some death problems and rework of the tool u.u)

    • Paper Hammer Head (them ez repairs and +1 modifier)

    • Cobalt Plate (mining speed, Reinforced II and great durability)

    • Ardite Plate (mining speed, Stonebound and great durability)

    • Manyullyn Tough Rod (enormous durability and great handle modifier)

    • Modifiers : Diamond (dura and up mining level to obsi), Emerald (+50% dura), Silky (Silk Touch Hammer <3) and then max Redstone in the left modifiers (including additional ones)

  • Pickaxe - This pickaxe is here for only 2 things : the Nether Ores (Cobalt and Ardite) and to break the ores I mined with my hammer.

    • I'm Here for the Nether MkV (I die a lot.)

    • Cobalt Pickaxe Head (nice dura, mining speed and the mining level we need)

    • Paper Binding (+1 modifier)

    • Thaumium Tool Rod (+1 modifier and great handle modifier, if you don't use Thaumcraft, go for Manyullyn, extra dura)

    • Modifiers : Luck (up to the 450 cap, Fortune III), Diamond (+500 durability), Obsidian Plate (Reinforced II) x2 and then max redstone (with additional modifiers)

  • Rapier - The rapier is my weapon of choice, hitting like a truck and piercing armor.

    • Kuroyume MkVI (well...)

    • Manyullyn Sword Blade (best material for weapons IMO)

    • Paper Crossbar (+1 modifier)

    • Thaumium Tool Rod (+1 modifier)

    • Modifiers : Luck (up to 450, looting III) and then max Quartz (with additional modifiers), making it hit like a truck, 11,5 hearts of damage, +22 attack :D

  • Lumber Axe - Lumber Axe is simply my tool to gather wood, extremely useful as it takes out most trees in one-hit.

    • Trees? (brand new tool and little joke)

    • Cobalt Broadaxe Head (best speed, nice dura, Reinforced II)

    • Ardite Plate (great dura and speed and Stonebound)

    • Paper Tough Binding (+1 modifier)

    • Manyullyn Tough Rod (best dura and nice modifier)

    • Modifiers : didn't add any yet but it will be like : Diamond, Emerald, Luck III and Redstone/Obsi Plates

  • Excavator - Very nice tool for Terraforming purpose and general dirt/sand/whatever gathering.

    • The Creusator (coming from the french verb "creuser" which means "dig")

    • Cobalt Excavator Head (best mining speed)

    • Ardite Plate (Stonebound and dura)

    • Paper Tough Binding (+1 modifier)

    • Manyullyn Tough Rod (dura and handle modifier)

    • Modifiers : Didn't add any yet but it will be : Silky (picking up grass and stuff), Diamond, Emerald and a lot of Redstone/Obsi Plates

Moving mob spawners in 1.12
  • Drop of Evil: From Extra Utilities, will drop a resturbed spawner that is controllable by redstone, ignores player presence, and can be upgraded with speed upgrades

  • Moving Wand: From Too Many Wands, simply picks up the spawner, using either player XP or RF, depending on configs

  • Carry On: If it doesn't currently allow you to pick up a spawner, you could upgrade it's version if it's not current, or check the config to enable it to allow it

A good trick, if you have Actually Additions and Extra Utilities, is to use a Spawner Changer to change a spawner into a mob you're looking for, then use a Drop of Evil to pick it up.

the best fruid to produce seed oil

almond

chesnut

cherry

beechnut

hazelnut

pecan nuit

walnut

butternut

 

 

Hermicraft

Seed: -2143500864

Blood Magic is usefull

You can automate most farm/item collection processes using Blood Magic rituals, you can theoretically do autocrafting with another ritual (although it's twitchy and I don't particularly like its approach), you can produce some pretty decent potions...

Also, the spell system is definitely worth using. I've used it to outpace a fully powered Ender Quarry for mining, so while it isn't 100% automated, it is much faster.

Spells that can mine massive volumes of stuff (entire chunks in moments), triple ores and smelt em. Who needs a quarry?

The Teleposer - Nothing like moving an end portal into your base.

Total immunity to all forms of damage you're likely to encounter outside of some very specific edge cases like Witchery stuff. Even void damage immunity. Hello pseudo-Creative mode!

Stupidly OP tools including a pickaxe that is actually too powerful to use anywhere near your base safely.

Rituals that provide awesome effects and look cool. Sooooo many great rituals. Who needs RF again?

A brokenly OP alchemy system (balanced by the whole exploding mechanic haha), including one of the easiest to obtain forms of creative flight.

And that's without considering mod synergies, like serenade of the Nether with Tinkers or Botania. Honestly, just watch some LP's (DireWolf20 does lots of cool stuff with Blood Magic). You'll get some ideas.

 

Summon a meteor full of ore, obsidian/lava generator, quarry (silk touch or fortune, or even auto grind to dust), speed up crop growth, auto planter/harvester. Gateways to wherever. Tree farm. Will stone blocks for building.

Early game, the ash alchemy arrays are fun. Good things for quick elevators, bounce pads, mob attractors, launchers.

Bound/living armor is awesome, though probably passed up if you have things like tinkers armor. Really nice passive boosts like jump boost, speed, extra health, elytra

Along with elytra, the air sigil is basically infinite rockets. Blood lamp sigil is a good general purpose light so you don't have torch spam. Transposition sigil is basically a block mover, good for spawners.

Teleposers are great fun and move areas of blocks at once. Nice single person teleporter, but also fun redstone machines. I've animated doors (works with CnB). I had a huge underground setup that would swap out astral sorcery attunement altars at a button press.

Early mid game, the item nodes are a really nice item transport system as well. Gotta love mod based item sorting

 

On the ritual front, perhaps try automating an augmented mark of the falling tower. Generating the LP to spawn meteors with any reasonable frequency will also be quite a challenge. You can also try setting up a system to brute force 4-5 effect potions.

 

  1. Fortune on a sentient sword is a must. It basically gets you "multiple" will things at once. Multiple in quotes there since it really all just goes to your gem anyway. More will on you gets you more will per kill as well. You only get will from hostiles, so killing a pen of cows will net you negative will (costs will per hit).
    That being said, the first part of your question about automation is a bit longer of an answer. There are two rituals here (so you're gonna be a bit later tier altar since thats a lot of reinforced slates and obsidian).
    First ritual kills mobs and speeds up crystal growth. - Gathering of the forsaken souls - Will crystals in the active area take less will out of the aura to grow the side crystals. Normally it's like 70 will per part of crystal (which only nets you 50 if you throw it back in the crucible). With this thing killing many types of mobs, it'll reduce the will required and also grow the crystals faster.
    The second ritual is paired with it. Crack of the Fractured Crystal. Like the name sounds, this cracks off parts of crystals, leaving the center one so it'll keep growing. They pop into the air, so you need a way to collect them.
    If you're interested, https://youtu.be/-x59rrRSXHQ" target="_blank" rel="noopener noreferrer nofollow ugc">I've got an older episode of my simply magic 2 Let's play where I set it up. Unfortunately, it's formatted as an LP, not a strict tutorial, so you'll have to jump ahead

  2. I've never used woot, so couldnt help you there sorry.

  3. Gate of the fold. These are interesting. It's a ritual. You set up a couple of them, and they use their surroundings as a "key" of sorts. I'd have to look up a video to explain them better. From what I recall (I've tended to use other things just out of size considerations) they look at the blocks in front of and on the side of the ritual, anything with matching blocks (maybe rune stones? again, dont quite remember, I'd have to do testing) is the paired gate. Walk through to go to its pair. I'd imagine you'd set up some teleposer system to toggle where to go if you wanted one gate to go to many other gates.

inspiracie
Programs and editors/Mapping
Essentia setup