Predbezne plany v modpacku: 1.) Astral Sorcery - posunut sa na posledny alter, nove suhvezdia 2.) Blood Magic - automaticka vyroba krystalov, nefunguje Crack of the Fractured Crystal 3.) Forestry, Gendustry - krizenie vciel - Ghast, Yellorite, SkyStone. 4.) Draconic Evolution – najdenie vhodneho miesta, vybudovat fusion injectory 5.) Industrial Craft – reaktory 6.) Extra utilities – rainbow generator 7.) Pam’s Harvestcraft – vyuskusat ground a fish traps
Ore doublings
Native Clusters + Infernal Furnace (Thaumcraft) Infusion of the Overworld (Witchery) Ore Tripling Earth Enviromental Complex Spell (Blood Magic) Infernal Blast Furnace (Witching Gadgets, a recent addon, but you might want to add it) Quarrying: Arcane Bore (Thaumcraft) Ritual of Magnetism (Blood Magic) Ore Generation: Orechid (Botania) Mark of the Fallen Tower (Blood Magic)

V mining dimmenzii som zapol aj laser miner aby som podporil produkciu yellorite ore. Zaroven skusim Yellorite produkovat ako ako produkt vciel

Uvazujem o vybudovani solar array tier 6 aj v Overworlde a skusil by som to nadesignovat ako vezu

spravil som dalsie poschodie v nore pred bazov a umiestnil tam rftools elevator. Ta nora a bude obsahoviat viacero poschodi a bude zrejme obsahovat IC2 mechinery a Pam's HarvestCraft farmy.
prerobil som aj mob duplikator - dal som prec mob crushes a dal tam mob masher, ktory som upgradol beheading na maximum aby som co najviac zefektivnil generovanie wither skeleton skulls
prerobil som trapku na wither z RFTools shield generatora na reinforced obsidian a ako "zabijak" mobov som namieto mob crushera z industrial foregoingu dal mob grinder z draconinc evolution
Upgradol som void ore miner a sollar array umiestrnene v Mining dimmension na tier 6.
Petrified Fuel Generator
https://lumien.net/rtwiki/other/floo-teleportation/