Predbezne plany v modpacku:
1.) Astral Sorcery - posunut sa na posledny alter, nove suhvezdia
2.) Blood Magic - automaticka vyroba krystalov, nefunguje Crack of the Fractured Crystal
3.) Forestry, Gendustry - krizenie vciel - Ghast, Yellorite, SkyStone.
4.) Draconic Evolution – najdenie vhodneho miesta, vybudovat fusion injectory
5.) Industrial Craft – reaktory
6.) Extra utilities – rainbow generator
7.) Pam’s Harvestcraft – vyuskusat ground a fish traps
Ore doublings
Native Clusters + Infernal Furnace (Thaumcraft)
Infusion of the Overworld (Witchery)
Ore Tripling Earth Enviromental Complex Spell (Blood Magic)
Infernal Blast Furnace (Witching Gadgets, a recent addon, but you might want to add it)
Quarrying: Arcane Bore (Thaumcraft)
Ritual of Magnetism (Blood Magic)
Ore Generation: Orechid (Botania)
Mark of the Fallen Tower (Blood Magic)
V mining dimmenzii som zapol aj laser miner aby som podporil produkciu yellorite ore. Zaroven skusim Yellorite produkovat ako ako produkt vciel
Uvazujem o vybudovani solar array tier 6 aj v Overworlde a skusil by som to nadesignovat ako vezu
spravil som dalsie poschodie v nore pred bazov a umiestnil tam rftools elevator. Ta nora a bude obsahoviat viacero poschodi a bude zrejme obsahovat IC2 mechinery a Pam's HarvestCraft farmy.
prerobil som aj mob duplikator - dal som prec mob crushes a dal tam mob masher, ktory som upgradol beheading na maximum aby som co najviac zefektivnil generovanie wither skeleton skulls
prerobil som trapku na wither z RFTools shield generatora na reinforced obsidian a ako "zabijak" mobov som namieto mob crushera z industrial foregoingu dal mob grinder z draconinc evolution
Upgradol som void ore miner a sollar array umiestrnene v Mining dimmension na tier 6.
Petrified Fuel Generator
https://lumien.net/rtwiki/other/floo-teleportation/